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    <title>transience &amp;mdash; Micro Matt</title>
    <link>https://micro.baer.works/tag:transience</link>
    <description>Micro thoughts and mini posts.</description>
    <pubDate>Fri, 17 Apr 2026 13:42:05 +0000</pubDate>
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      <title>transience &amp;mdash; Micro Matt</title>
      <link>https://micro.baer.works/tag:transience</link>
    </image>
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      <title>The hardest part of nonstop self-directed work is probably the extended periods...</title>
      <link>https://micro.baer.works/the-hardest-part-of-nonstop-self-directed-work-is-probably-the-extended-periods?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[The hardest part of nonstop self-directed work is probably the extended periods of feeling like you&#39;re not &#34;accomplishing&#34; anything. When you&#39;re only doing small but necessary tasks, it&#39;s a slog with no conclusion and no end in sight.&#xA;&#xA;I think this is why I sometimes switch to small, fun projects in my free time. When it&#39;s small and self-contained, you can &#34;win&#34; easily. And that feeling of accomplishment -- any kind of accomplishment -- bleeds back into the real work. &#xA;&#xA;I realized this over the weekend, as I took some extended time to play video games. Like with small projects, in games you can first find some struggle, and then finality. Winning or losing is binary; it doesn&#39;t drag out for years as you wonder whether something is going to work out or you&#39;re doing the right thing with your life (for example).&#xA;&#xA;Programming is the same, I suppose -- that tight feedback loop of good or bad as the computer tells you whether you typed the instructions correctly. But once you&#39;ve mastered programming, you move away from this binary world with satisfying feedback to the nebulous world of Am I building the right thing? or Does this solve a business need -- and what is that need, anyway?&#xA;&#xA;Sometimes, an occupation that requires living with endless uncertainty needs a tiny bit of certainty interjected, just to remember what it feels like -- as fleeting as it may be.&#xA;&#xA;#work #projects #videoGames #transience&#xA;&#xA;Thoughts? a href=&#34;https://remark.as/p/micro.baer.works/the-hardest-part-of-nonstop-self-directed-work-is-probably-the-extended-periods&#34;Discuss.../a]]&gt;</description>
      <content:encoded><![CDATA[<p>The hardest part of nonstop self-directed work is probably the extended periods of feeling like you&#39;re not “accomplishing” anything. When you&#39;re only doing small but necessary tasks, it&#39;s a slog with no conclusion and no end in sight.</p>

<p>I think this is why I sometimes switch to small, fun projects in my free time. When it&#39;s small and self-contained, you can “win” easily. And that feeling of accomplishment — <em>any</em> kind of accomplishment — bleeds back into the real work.</p>

<p>I realized this over the weekend, as I took some extended time to play video games. Like with small projects, in games you can first find some struggle, and then finality. Winning or losing is binary; it doesn&#39;t drag out for years as you wonder whether something is going to work out or you&#39;re doing the right thing with your life (for example).</p>

<p>Programming is the same, I suppose — that tight feedback loop of <em>good</em> or <em>bad</em> as the computer tells you whether you typed the instructions correctly. But once you&#39;ve mastered programming, you move away from this binary world with satisfying feedback to the nebulous world of <em>Am I building the right thing?</em> or <em>Does this solve a business need — and <strong>what</strong> is that need, anyway?</em></p>

<p>Sometimes, an occupation that requires living with endless uncertainty needs a tiny bit of certainty interjected, just to remember what it feels like — as fleeting as it may be.</p>

<p><a href="https://micro.baer.works/tag:work" class="hashtag"><span>#</span><span class="p-category">work</span></a> <a href="https://micro.baer.works/tag:projects" class="hashtag"><span>#</span><span class="p-category">projects</span></a> <a href="https://micro.baer.works/tag:videoGames" class="hashtag"><span>#</span><span class="p-category">videoGames</span></a> <a href="https://micro.baer.works/tag:transience" class="hashtag"><span>#</span><span class="p-category">transience</span></a></p>

<p><em>Thoughts? <a href="https://remark.as/p/micro.baer.works/the-hardest-part-of-nonstop-self-directed-work-is-probably-the-extended-periods">Discuss...</a></em></p>
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      <guid>https://micro.baer.works/the-hardest-part-of-nonstop-self-directed-work-is-probably-the-extended-periods</guid>
      <pubDate>Tue, 02 Feb 2021 04:29:47 +0000</pubDate>
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